Input components
Jump to page: 1 2 3 4 .. Previous | Next| Decodes Dolby Digital lossy audio compression technologies format (AC3). |
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| Needed for AC3 in Matroska. |
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| Supports CRI ADX, my own BRR format based on Sony SPC-700 and PSX ADPCM, everything from in_cube (DSP, GCM, HPS, IDSP, SPT/SPD, MSS, ADP), EA MUS/ASF and MAP files, a host of formats from foo_okiapcm/libpcm (Circus-XPCM sample files (and also ADPCM files from the Saturn version of Symphony of the Night / Dracula X: Nocturne in the Moonlight) (*.PCM), Konami-Gungage-XA sample files (*.8), KID-WAF sample files (*.WAF), BasiL-WPD sample files (*.WPD), TamaSoft-MPF sample files (*.MPF), StudioMiris-WDT sample files (*.WDT), Hayashigumi-KWF sample files (*.KWF), VisualArts-NWA sample files (*.NWA), jANIS-PX sample files (*.PX), CLOVER-BW sample files (*.BW)), RAC IMA-ADPCM files from Star Trek: The Next Generation - A Final Unity PC game, and XA ADPCM files from various games. Whew. |
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| Adds decoding support for Apple Lossless Audio Codec files (.M4A). |
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| Allows foobar to use directshow filters to playback files. |
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| Decodes Digital Theater Systems (DTS) audio format. |
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| Plays your favorite module files, and then some. (MOD, S3M, XM, IT, STM, 669, PTM, PSM, MTM, DSM, ASYLUM AMF, UMX, J2B) |
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A multiple input plugin to play back a number of game file formats. Plays back Westwood's audio (.aud), Sierra's sounds (.sfx/.aud), Core design's cd audio (cdaudio.wad), Funcom's music (.iss), Rome Total War's IDX (.idx/.dat), Timegate's format (.rwd), EA's Pathfinder audio (.mus) & BIGF format (.big) and Ben Gerard's music (.sc68). |
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| Plays several emulation formats. (GBS, NSF, SPC, GYM, HES, VGM) |
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GYM Decoder (foo_gym)
Not available for the selected foobar2000 version.
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Not available for the selected foobar2000 version.

